Item Rules

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fractal

  • El-ahrairah
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Item Rules
« on: September 20, 2010, 04:37:15 PM »
Here are the full item rules. They are provided to give you a sense of what's available on Cormanthor.

If you find an item that violates these rules, please contact the Admin or Lead Builder.

Illegal Item Properties
The following properties are not to appear on any item, regardless of if they are loot, PC crafted, or DM rewards:
  • Damage Reduction (Except on armors)
  • Freedom of Movement
  • Haste
  • Immunity to any sort of damage or status effect
  • Improved Evasion
  • On Hit effects of any sort (Excluding Poison)
  • Regeneration
  • True Seeing
  • Cast Spell uses/day

Potions and Charged Items
The following restrictions apply to potions and charged items:
  • Potions: Spells of up to 3rd level.
  • Wands: Spells of up to 4th level.
  • Rods: Spells of up to 7th level.

Magic Weapons
The following restrictions apply to magic weapons:
  • Damage Bonuses: A weapon may not have multiple damage bonuses, except for damage bonuses vs. racial types. Magic, Divine, Positive Energy and Negative Energy damage bonuses are not allowed, unless they are vs. a specific racial or alignment type.

Body Slot Affinities
Properties can only be put on items that are equipped under certain slots. They are as follows:

Head:
  • Bonus Spell Slots
  • Darkvision
  • Saving Throw Bonus (Will)
  • Skill Bonus:
    • Appraise
    • Bluff
    • Craft (All)
    • Decipher Script
    • Diplomacy
    • Forgery
    • Intimidate
    • Knowledge: (All)
    • Listen
    • Search
    • Sense Motive
    • Spellcraft
    • Spot
    • Taunt
    • Use Magic Device
    • Use Rope
Neck:
  • Armor Class Bonus
  • Bonus Spell Slots
  • Saving Throw Bonus (Will)
  • Wisdom Bonus
  • Skill Bonus:
    • Animal Empathy
    • Appraise
    • Bluff
    • Decipher Script
    • Diplomacy
    • Heal
    • Intimidate
    • Knowledge (All)
    • Listen
    • Search
    • Sense Motive
    • Spellcraft
    • Spot
    • Taunt
    • Use Magic Device
Torso:
  • Arcane Spell Failure
  • Armor Class Bonus
  • Bonus Spell Slots
  • Charisma Bonus
  • Damage Resistance
  • Saving Throw Bonus (Damage/Status Effects)
  • Wisdom Bonus
  • Skill Bonus:
    • Concentration
    • Disguise
    • Escape Artist
    • Hide
    • Move Silently
    • Perform
    • Survival
Back:
  • Armor Class Bonus
  • Charisma Bonus
  • Damage Resistance
  • Saving Throw Bonus (Fortitude)
  • Spell Resistance
  • Skill Bonus:
    • Hide
    • Disguise
    • Escape Artist
    • Parry
    • Perform
    • Sleight of Hand
    • Survival
Waist:
  • Armor Class Bonus
  • Constitution Bonus
  • Saving Throw Bonus (Fortitude)
  • Strength Bonus
  • Skill Bonus:
    • Athletics
    • Concentration
    • Disable Device
    • Open Lock
    • Set Trap
Hands/Wrists:
  • Armor Class Bonus
  • Dexterity Bonus
  • Saving Throw Bonus (Reflex)
  • Strength Bonus
  • Skill Bonus:
    • Acrobatics
    • Animal Empathy
    • Craft (All)
    • Disable Device
    • Forgery
    • Heal
    • Open Lock
    • Parry
    • Ride
    • Set Trap
    • Sleight of Hand
    • Use Rope
Feet:
  • Constitution Bonus
  • Dexterity Bonus
  • Saving Throw Bonus (Reflex)
  • Skill Bonus:
    • Acrobatics
    • Athletics
    • Move Silently
    • Ride
Rings:
  • Bonus Spell Slots
  • Damage Resistance
  • Intelligence Bonus
  • Saving Throw Bonus (Damage/Status Effects)
  • Spell Resistance

Shield:   
  • Armor Class Bonus
  • Damage Resistance
  • Spell Resistance
« Last Edit: June 09, 2018, 01:37:47 PM by ides »