Currently live on the server! Notable changes:
* Most temple services have been made cheaper.
Bleeding & Stabilization
* Stabilizing sickness has been added. You receive -1 to AB, AC, saving throws, and skill checks for 2 minutes per level after stabilizing. It can be removed early via rest or restoration.
* Stabilize rolls now occur faster (once per round) when solo.
* Stabilizing is now more reliable and should happen from any source of healing.
* The temporary sanctuary effect now occurs immediately, always, as soon as you stabilize.
Death & Respawn
* Respawning now costs 25% of your gold, instead of a flat fee per level.
* Having a dead friend revived at a temple now costs only 100gp per that dead friend's level.
* You can now choose to revive at your corpse. This has the same cost as respawning and can only be done if enemies are not nearby.
* There is no longer a level drain penalty after respawn/revive.
* Corpses will be removed from your inventory after a reset. This may change in the future.
This was a fairly large overhaul to several core systems. Please use !bug or send me a message if anything looks off, or if you encounter any issues.