Update 15 Nov 2020 (v05p87)

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Update 15 Nov 2020 (v05p87)
« on: November 15, 2020, 08:48:44 PM »
Currently live on the server! Notable changes:

* Most temple services have been made cheaper.


Bleeding & Stabilization

* Stabilizing sickness has been added. You receive -1 to AB, AC, saving throws, and skill checks for 2 minutes per level after stabilizing. It can be removed early via rest or restoration.

* Stabilize rolls now occur faster (once per round) when solo.

* Stabilizing is now more reliable and should happen from any source of healing.

* The temporary sanctuary effect now occurs immediately, always, as soon as you stabilize.


Death & Respawn

* Respawning now costs 25% of your gold, instead of a flat fee per level.

* Having a dead friend revived at a temple now costs only 100gp per that dead friend's level.

* You can now choose to revive at your corpse. This has the same cost as respawning and can only be done if enemies are not nearby.

* There is no longer a level drain penalty after respawn/revive.

* Corpses will be removed from your inventory after a reset. This may change in the future.


This was a fairly large overhaul to several core systems. Please use !bug or send me a message if anything looks off, or if you encounter any issues.
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