Server Outline

  • 0 replies

0 Members and 1 Guest are viewing this topic.



  • El-ahrairah
  • 1042
Server Outline
« on: September 09, 2010, 10:44:20 PM »
Once you have finished reading this, continue to this post (click!).

Basic Outline:

Cormanthor is a roleplaying persistent world for Neverwinter Nights: Enhanced Edition.

It is based in the Forgotten Realms setting, and more specifically in the Dalelands and the forest of Cormanthor. It is planned to include the regions of Mistledale, Battledale, Featherdale, Deepingdale, Scardale, the Cormanthor, and the ruins of Myth Drannor.

It is planned to allow for a largely player-driven and faction-based campaign, where the player characters may push forward and develop the story. DM activity will also, of course, have much emphasis.

Date: The current in-game year is 1375 DR for the duration of 2018.

Canon: Though we adhere to the general ideas introduced by WotC in the 3rd Edition incarnation of the Forgotten Realms, the moment the campaign began we effectively departed from written canon. This occurred at the end of 1372 DR; for a timeline of events since then, see our wiki Events section.

Level and XP advancement: Characters will start off at third level. The maximum level attainable will be 20. There is no "correct" amount of time that it should take you to achieve each level: Some people level faster than others, due to countless variables. However, starting at level 7, you will not be able to advance in levels solely by hack & slash: You will require a certain amount of Achievement XP to advance to the next level. Achievement XP is earned by participating in DM events, leading factions, and otherwise is meant to be a reflection of any marks your character makes on our world.

You can find the amount of Achievement XP required at each level by consulting the following table:
  • Level 7: 250
  • Level 8: 500
  • Level 9: 1000
  • Level 10: 2000
  • Level 11: 3000
  • Level 12: 4000
  • Level 13: 5000
  • Level 14: 6000
  • Level 15: 7000
  • Level 16: 8000
  • Level 17: 9000
  • Level 18: 10000
  • Level 19 (to 20): 11000
Achievement XP gains are permanent and any excess will carry over to your next level. For example, gaining level 9 requires a total of 750 Achievement XP, which can be earned over the course of all prior levels.

Death: Respawning will come at the cost of 100 XP per level and 100 GP per level. Permadeath is only enforced in rare cases and at the admin's discretion: generally for characters who have proven so villainous or troublesome that other players struggle to suspend disbelief any longer in their presence. Please keep this in mind if you choose to play an evil-aligned character.

DMs and Plots: We strongly believe in active DM-to-player interaction in order to enrich the server world. Though you may interact often with DMs, it is strongly advised that you start/join a faction or a group of characters in order to put your mark on in-game events and history. If you choose to make a lone wolf character we will still do our best to include you, but remember that roleplay is an inherently social activity and you may have more fun if you manufacture events such that your character is forced to interact with others - even if they don't enjoy it.

We do our best to promote and build a setting in which intrigue, politics, and other such interaction is prominent. We strongly believe that players can advance a story on their own without relying entirely on DM support. As such, your characters - if you play their cards right - may become figures who can alter the setting and story and take it in different, unexpected directions. Responsible (and OOCly friendly) players in key positions allow for plots to bloom in the absence of present DMs and provide more action during the "quiet hours".

We encourage players to be proactive and communicate with the DM/Admin team about their goals for their characters and any intentions of 'group' formation or ambitions within the setting. Help us help you have fun.

Races: Please review the Technical Manual for the races available for play. Please note: races with an ECL such as a planetouched or an underdark denizen are currently not available.

Rules: What follows are the Cormanthor server rules. Possible penalties for violations of these rules include, but are not limited to:
- Level loss
- Item loss
- Character deletion
- Banning

Ignorance of these rules is not a valid excuse under any circumstance!

1) Have Fun
That's what you're here for!

2) Roleplay
This is a roleplay server. As such, OOC chat must be kept to a minimum and preferably over tells. That said, character names should have common sense to them. You may not use names from popular culture/literature, and you may not use unpronounceable characters (such as ~ and #) in your character name. Do not prefix or suffix your character names with dots or commas.

3) Code of Conduct/Griefing
You will not OOCly provoke fellow players with sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive language (whether direct to them, or to other people in an effort to spread animosity). Failure to abide by this rule is grounds for immediate and permanent banning.

The community of this server will keep and enforce a civil attitude by both players and DMs, in private as well as in public. This applies not just in-game.

Griefing of another player - by PVP, pickpocketing, or otherwise, is prohibited.

4) DM Calls
Our DMs are primarily concerned with plotting, questing, and helping you have fun. In the uncommon circumstance where a DM is forced to play mediator, their judgement call is the final word in-game on any issue. Accept it, move on, and get back to having fun. If a spur-of-the-moment decision has a lasting impact that you disagree with, contact the administrator to discuss what can be done.

5) Exploitation/Abuse of Mechanics
If and when you find a bug, report it in the bug report forum. Please include as much information as possible, such as the area it occurred in, what you expected to happen and what actually happened, and any notes about how we can replicate the issue.

In the case of exploits report this directly to the person in charge of module maintenance (ides) and the administrator (Eredruie).

If you are found exploiting a bug without reporting it, or sharing exploits with other players, you will be penalized.

Any abuse of the engine for your own benefits (such as logging out to avoid death) is also prohibited.

You may not transfer items between your own characters, including through use of a proxy.

6) Item Rules
The full item rules may be found in this thread (click). We don't expect new players to read over it immediately, so here is a quick list of properties that will not be found on any item in the module so you can plan accordingly.

- Freedom of Movement
- Haste
- Immunities of any kind
- Improved Evasion
- Regeneration
- True Seeing

7) Community Disclaimer
Additionally, as a private server & community, we reserve the right to remove people from our community for any reason.
« Last Edit: May 16, 2018, 09:10:45 PM by ides »